AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Basketball Games on Android in Latin America
A look into the first quarter of 2021 reveals the performance trends of the top basketball games on the Android platform in Latin America. Sensor Tower provides a detailed analysis of downloads, revenue, and active users for these leading apps.
Q1 2021 Performance of Top Basketball Games on Android in Latin America
The first quarter of 2021 has been an eventful period for basketball game apps on Android in Latin America. Data from Sensor Tower gives us a glimpse into how popular titles have fared during this time.
Starting with Basketball Arena: Online Game, the title saw a peak in downloads, reaching 186K in early February, followed by a decline to 68K by the end of March. Revenue spiked at $4.8K in the third week of February, then trended downward to $2.8K by the end of March. The game's weekly active users hit a high of 366K in the second week of February, before levelling off to 164K by the end of the quarter.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball showed robust download numbers, peaking at 111K in late January, with a slight decrease to 48K by March's end. The game's revenue saw an early dip but recovered to $3.2K in the final week of March. Active users reached their zenith at 525K in the last week of January and saw a gradual decrease to 353K by the close of the quarter.
SLAM DUNK from TV Animation, on the other hand, had more modest download figures, peaking at 1.4K in late December and ending with 394 downloads in March. The weekly active users mirrored this trend, starting at 6.2K and decreasing to 1.6K.
Miniclip.com's Basketball Stars: Multiplayer had a strong quarter, with downloads peaking at 65K in late March. Revenue for the game increased significantly towards the end of the quarter, hitting $1.8K in mid-March before settling at $1.3K. Active users showed healthy growth, reaching a peak of 223K in late March.
Lastly, NBA 2K20 from 2K, Inc. maintained steady download numbers, peaking at 288 in early February. Revenue saw a slight fluctuation, with a high of $660 in mid-February before ending the quarter at $459. Active users remained relatively consistent, with minor weekly changes.
For more in-depth insights and performance analytics, Sensor Tower's platform offers detailed reports and data for these titles and many others across various regions and platforms.